Dimetrodon Study

Dimetrodon Turnaround

Dimetrodon in UE4

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UE4 render 1

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UE4 render 2

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I did a study of the Permian, Dimetrodon optimised which was optimised for a games engine. Took approximately 20 hours using Zbrush, Maya and Substance Painter and then implementing it to my own UE4 environment created out of assets provided by Neil Gallagher. Very fun to do, I look forward to doing more organic modelling!

May 2, 2017