Inspired by the film "Jaws" and unfortunately "Sharknado". I did this model of a great white shark to practise my organic modelling skills, I'd really like to get into making my own creatures which could be taken and used in films and games. This was modelled in Maya, a displacement map was created in Zbrush, then textured in Mudbox, rendered in Arnold and composited in Photoshop. The whole thing took approximately 30 hours.