As a generalist on Lego Star Wars Battles I've had the great opportunity to help out across all the art departments involved in making the game. My most notable contributions include the crowds and the emotes in the game. On those features I was responsible for working with the team to develop the feature from initial visual concepts through to the final in game art.
As a generalist on the development of Lego Star Wars Battles I've had a hand in the creation of characters, rigs, crowds and the environments! It's a fantastic project to work on and very proud of the games performance on the Apple Arcade store.
Whilst at Kwalee I worked in both the marketing and the game development sides of the company as a 2D and 3D artist. My top achievements include:
- Creating the app icon and app store screenshots for Go Fish which went on to go NO.1 in the charts on the free to play app store,
- Being responsible for modelling, texturing and rigging a set of cavemen and dinosaur characters for the game Plank.
- Leading my own (Creative Wednesday's) project developing a game prototype with a small team inside the company.