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Oliver Hopley
Oliver Hopley
Artist
Leamington Spa, United Kingdom

Games Artist at TT Odyssey. With 3+ years of industry experience creating digital 2D and 3D visuals.

Resume PDF

Skills

Concept ArtIllustrationCharacter DesignStoryboardingDigital SculptingCharacter Modeling3D ModelingTexturingRiggingRenderingLighting

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Illustrator
Illustrator
Mudbox
Mudbox
Unity
Unity

Productions

  • Lego star wars battles app icon
    • Mobile Game
      Lego Starwars Battles
    • Year
      2021
    • Role
      Generalist Games Artist
    • Company
      TT Odyssey
  • Gf appicon 05
    • Mobile Game
      Go Fish
    • Year
      2018
    • Role
      Intern - Marketing Artist
    • Company
      Kwalee

Experience

  • Games Artist at Tt Odyssey
    Brighton, United Kingdom
    February 2021 - Present

    As a generalist on Lego Star Wars Battles I've had the great opportunity to help out across all the art departments involved in making the game. My most notable contributions include the crowds and the emotes in the game. On those features I was responsible for working with the team to develop the feature from initial visual concepts through to the final in game art.

  • Junior Games Artist at Tt Odyssey
    Brighton, United Kingdom
    July 2019 - February 2021

    As a generalist on the development of Lego Star Wars Battles I've had a hand in the creation of characters, rigs, crowds and the environments! It's a fantastic project to work on and very proud of the games performance on the Apple Arcade store.

  • Intern - Artist at Kwalee
    Leamington Spa, United Kingdom
    May 2018 - September 2018

    Whilst at Kwalee I worked in both the marketing and the game development sides of the company as a 2D and 3D artist. My top achievements include:

    - Creating the app icon and app store screenshots for Go Fish which went on to go NO.1 in the charts on the free to play app store,

    - Being responsible for modelling, texturing and rigging a set of cavemen and dinosaur characters for the game Plank.

    - Leading my own (Creative Wednesday's) project developing a game prototype with a small team inside the company.